First playtest of Starflickers this past week. It was an absolute blast. My brother-in-law Dan and I played the Capture the Flag variant with three ships apiece. It was a narrowly won victory for Dan; I had the flag just a few inches from my hangar, but he blasted it apart with a guided rocket. So close.

All the weaponry and movement mechanics worked great! Such a relief! When you plan something in your head for months before actually playtesting it, you never really know how it will play. But man, I’m so pumped it turned out well. Hopefully this weekend I can play another game and try out some of the minor tweaks Dan and I discussed.

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